As a Technical Artist at Tinybop I compose the visual elements that live inside our apps. It’s my job to translate all the artwork into interactive, moving parts. I build scenes in Unity 3D, animate characters and objects, and make sure everything runs smoothly between the art/design and the programming/development of our apps.

Other things I help out with at Tinybop include concept ideation and prototyping, user experience and flow, user interface design and on-screen content, as well as graphic design for physical brand projects.

I also had the opportunity to illustrate and art direct Space , No. 8 in our Explorers Library Series.

Read a bit more about our process and tools here.