As a Technical Artist at Tinybop I composed the visual elements that live inside the apps. I was responsible for translating all the artwork into interactive, moving parts. I built scenes in Unity 3D, animated characters and objects, and made sure everything ran smoothly between the art/design and the programming/development of our apps. I also collaborated with developers to create editor tools for Unity 3D.
Other things I helped out with at Tinybop included concept ideation and prototyping, user experience and flow, user interface design and on-screen content, as well as graphic design for physical brand projects.
I also had the opportunity to illustrate and art direct Space , No. 8 in our Explorers Library Series.
Read a bit more about Tinybop's process and tools in this interview with Unity 3D.