My work at Tinybop is, quite simply, this: I’m in charge of putting together the visual elements that live inside our apps. It’s my job to translate all the artwork into interactive, moving parts. I build scenes in Unity 3D, animate characters and objects, and make sure everything runs smoothly between the art/design and the programming/development of our apps. Occasionally, I lend a hand with more traditional graphic design, both physical objects and on-screen content. Read a bit more about our process and tools here.